I took these pictures of The Art of Video Games Exhibit at the Smithsonian American Art Museum when I went up to Washington DC to check out a multi-day car auction to try to find an RX-8 for the EV Conversion Project. I had to stay an extra day between being able to see the cars and bidding on them, so I made a trip out of it by seeing the museums. I was by myself, so I got to see all the cool stuff outside of the usual tourism sites that you have to go to when you’re with somebody who’s never been to DC before. The Art of Video Games Exhibit explores the 40 year history of the use of gaming as a medium for artistic expression. Along with concept sketches, the actual game machines were split up into eras and their technological advances discussed in terms of how they were able to make games more beautiful and complex. The 80 games featured in the exhibit were voted in by 119,000 from 175 countries from February to April 2011 when the museum asked for the public’s opinion. This is the official introduction to the exhibit from it’s curator, Chris Melissinos:
When you first walk into the exhibit, there are a couple of mural pieces composed on large grids of TV screens and an intro video projected on a wall. My point and shoot camera wasn’t able to capture these in decent resolution, but I took pictures of all of the still art. The entire exhibit is very dimly lit almost like a movie theater or a laser tag arena (some of my pictures didn’t turn out because of this, sorry). After the videos at the entrance, there is a hallway featuring concept sketches from the development of some popular games. The first big room has 5 playable game demos. The video is projected onto a large semi-circular wall with the controls on a podium in the middle. The last room is where all the machines are on display with informational videos about the breakthroughs in gaming each machine was responsible for.
Sony Playstation 3 Significant Games
Sony Playstation 3 from 2006
Nintendo Wii Significant Games
Nintendo Wii from 2006
Microsoft Xbox 360 Significant Games
Microsoft Xbox 360 from 2005
Microsoft Windows PC Significant Games
Microsoft Windows XP from 2001 and Windows 7 from 2009
Nintendo GameCube Significant Games
Nintendo GameCube from 2001
Microsoft Xbox Significant Games
Microsoft Xbox from 2001
Sony Playstation 2 from 2000
The fifth and final era is “Next Generation”
SEGA Dreamcast from 1999
Nintendo 64 Significant Games
Nintendo 64 from 1996
Sony Playstation Significant Games
Sony Playstation from 1995
Windows 95 Significant Games
Microsoft Windows 95 from 1995
SEGA Saturn Significant Games
SEGA Saturn from 1995
The fourth console era is “Transition”
Super Nintendo Entertainment System Significant Games
Super Nintendo Entertainment System from 1991
SEGA Genesis Significant Games
SEGA Genesis from 1989
The third console era is called “Bitwars”
SEGA Master System Significant Games
SEGA Master System from 1982
Nintendo Entertainment System Significant Games
Nintendo Entertainment System from 1985
Commodore 64 Significant Games
Commodore 64 from 1982
The second era is 8-bit
ColecoVision Significant Games
ColecoVision from 1982
Intellivision Significant Games
Matel Intellivision 1979
Atari VCS Significant Games
Atari VCS from 1977
The consoles are divided up into 5 eras. The first is “Start” from the 70’s to early 80’s.
Next up is the console archive. Each machine had a screen like this where you could put on some headphones and watch videos about 4 games that were significant for that console. They were split up into Action, Target, Adventure and Tactics games.
This is on the wall at the end of the playable demo section of the exhibit.
The most modern of the playable demos is Flower for the PS3. It looks simple since you play as the wind that blows around flower seeds, but it’s supposed to be pretty revolutionary in terms of flight and aerodynamic simulation.
Myst is one of the first PC CD-Rom games. It’s an adventure puzzle game.
This is a pirate adventure game called The Secret of Monkey Island. I think it was for PC.
Next up is Super Mario Brothers from the Nintendo Entertainment System
The first of the playable game demos is Pac-Man
This is on the wall at the end of the concept art section of the exhibit
Concept art for the Dwarf capital city, Ironforge, from World of Warcraft.
Northshire Abbey from World of Warcraft. This is one of the first inns you visit if you start the game as a Human.
Designer Ed Fries made an 8-bit version of Halo because he was inspired by the creativity it took to work around the limitations of old consoles. This game is playable online at: http://members.shaw.ca/jeffv/halo2600.html
Early Kerrigan Concept and Zergling drawing for the Starcraft instruction manual
Warcraft Troll concept by Blizzard Entertainment
These sketches were in display cases below the color art on the wall. I didn’t take a picture of the info tag for this one, but I think it was from one of the Bioshock games.
Mickey and Oswald and Concept Art from Epic Mickey, 2008 Donny Hamilton and 2009 Rolf Mohr of Disney
Sonic and Knuckles, 1993 Sonic Team of SEGA
Concept Art from Metal Gear Solid 4: Guns of the Patriots, 2008 Yoji Shinkawa of Konami Digital Entertainment
Concept Art of Mushroom Hill from Sonic and Knuckles, 1994 Sonic Team of SEGA
Barad-Dur Tower from Lord of the Rings: Battle for Middle Eart II, 2005 Michael Zimmerman of Electronic Arts Inc.
Worms Armageddon Concept, 1998 Danny Cartwright of Team 17
Dragon from Lord of the Rings: Battle for Middle Earth II, 2005 Michael Zimmerman of Electronic Arts Inc.
Second cluster of concept art.
Dwarven Army from Lord of the Rings: Battle for Middle Earth II, 2005 Michael Zimmerman of Electronic Arts Inc.
Concept Art from Epic Mickey, 2009 Sam Yates of Disney
Concept Art from Metal Gear Solid 4: Guns of the Patriots, 2008 Yoji Shinkawa of Konami Digital Entertainment
Sketch of Sonic shortly after changing Classic Sonic to Modern Sonic, 1998 Sonic Team of SEGA
Worms Armageddon Concept, 1998 Danny Cartwright of Team 17
Concept Sketch of Emerald Coast from Sonic Adventure, 1998 Sonic Team of SEGA
Worms Armageddon Concept, 1998 Danny Cartwright of Team 17
Ring Wraith from Lord of the Rings: Battle for Middle Earth II, 2005 Michael Zimmerman of Electronic Arts Inc.
Concept Art from Metal Gear Solid 4: Guns of the Patriots, 2008 Yoji Shinkawa of Konami Digital Entertainment
Labels for the different pictures and their sources.
First cluster of concept art.
The three portraits are televisions that showed footage of people as they played video games.
Message from the curator who also advised the museum when they were setting up the exhibit.
This is the official logo for the exhibit. They used font similar to old computer displays and distorted it like a classic tube television.
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